He has some solid factors that allow him to succeed in the metagame though and time will tell if he really is that bad or just a decent character. It's not as bad as people may initially think from that huge nerf list above, but it's there. Meta Knight's ground game is also really bad, his defensive options are horrible and he needs a huge storage of meter in order to meet his goals without predictions.Ī Meta Knight player is now playing an uphill battle. His light weight makes him not very hard to KO at all. He has very few viable juggle / combo options without meter and relies a lot on prediction to get his knockouts and damage for knockouts. Meta Knight's knockback and damage game is terrible. Meta Knight also has great recovery, outstanding Smash Specials, a small hurtbox, and good grab range alongside decent throws. His normals also have decent disjoints, being sword attacks, and also have good priority on them. Really, really fast: He's got ground mobility, several jumps, an 8-way air dash, ways to move using all his specials, and has really fast normals. Meta Knight now has a lot more flaws in his game, but he has some positives as well. well, was the same character that dominated the metagame once people found out he was really worth it over Snake. Meta Knight's god status in the Brawl status, to say the least, is ridiculous and obviously needed to have an end put to it. Final Smash 1 changed from F + A, F + A, B, DF + A, A + S to A, A, F, D + A, A + S.Clash Attack changed from F + A, F + A, B, DB + A, A + S to A, A, B, D + A, A + S.Clash Attack and Final Smash 1 motions are easier:.Dsmash starts 1 frame later as opposed to 2 frames.These are to help make him a more viable character. Meta Knight's very bad tier list position and match-ups have made him deserving of a couple improvements. Glide is slightly harder to control and also a bit slower.Ĭhanges from Tier List 3 to Tier List 4.Jab has more knockback and can't be used as an infinite near a wall against lighter characters at REALLY high percents.This makes him far easier to punish, but his attacks overall are still pretty fast. Most attacks start up 2-5 frames later, and end 3-6 frames later.Ftilt's second hit has slightly more knockback, so it gets even harder to land the third hit at high percentages.Dtilt does more knockback, so it doesn't chain into itself as well.Dsmash starts about 1 frames slower, is slightly weaker, deals less damage, and is much less safe if blocked.Not a buff, but the Mach Tornado still has awesome priority.Drill Rush is easier to combo into, is a bit faster, and is harder to DI out of.5 In The Dark Tournament: Adventure ModeĬhanges from Brawl to Clash Buffs.4.4.4 Down Special Move: Dimensional Cape.4.4.1 Standard Special Move: Mach Tornado.2 Changes from Tier List 3 to Tier List 4.
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